My 2011 Trip to PAX:
or How I Learned to Stop Worrying and Love the Line
By Josh Brown
I had first traveled to the Penny Arcade eXpo (or PAX) in 2009, as one of my friends had luckily snagged some three-day passes. It was an utter joy to attend, and mementos like the Dolby Axon stickers on my laptop still remind me of how awesome that was. I didn’t quite have enough to make it to PAX last year, but kicked myself as the Back to the Future game was being promoted with a tricked out, BTTF style Delorean(!!!) among other mind-blowing events. So when this year rolled around, I tried to get not one, but two tickets (conventions are not as fun alone) and by the time I had the money, it was Sunday badges or nothing.
Seventy dollars and almost three months later, I had two Sunday badges, and I so eager was I to go that when Sunday came, I left hours earlier and arrived just before 9 am. While the Expo hall (as well as the Paramount and Sheraton) wasn’t letting anyone into their PAX events before 10 am, a swathe of nerds stretched out before me in Line 3. As I sat amongst them, geek girl and guy, gamers galore, I opened my swag bag, which had a sheaf of advertisements (e.g. World of Warcraft Booster Pack: $10 only, here at PAX! Come see us at the Skybridge!) a t-shirt from NicoNico.com, a M:tG starter deck (Black) and a fortune cookie. To entertain us, they inflated enormous beach balls with OnLive on them, and we batted them back and forth while Jonathan Coulton music played. Then an OnLive Spokesperson started talking about how you could obtain an OnLive console free(!!) at their booth, and if they ran out you could get one sent to you at the cost of S&H (which is what I ended up doing later). My day was planned out, or so I thought, but then perusing the PAX book that was also handed out, I realized that the first item on my list, Halo 4, was at the Paramount, and I’d never make it in time (also I got a lanyard for Sonic CD in line, so I was feeling pretty happy).
They released us, finally, into the thrumming Expo Hall, dominated by FireFall – the Free-To-Play MMO that had sponsored so much of expo that there were lithographs on the escalators and bathroom mirrors. No, seriously. As I tore away, I ran to the Gamespot booth (not to be confused with Gamestop) which was giving away free t-shirts with a faux nametag that said “Hello, my [gamertag] is” with a spot for your name/tag. After this I moved further back (passing “Killer Nuns” and “A Space Shooter”) to a line forming along the wall. When I asked, the people waiting said it was for Borderlands 2(!) so I jumped into line. And so the real waiting began, because unlike my hour before, I had nothing to really distract me, and a whole expo hall to tempt me. As we slowly moved along, the Rage cage (promoting the Bethesda game RAGE) pulled in various people and had them scream, and if they filled the meter to 100, they were entered into a contest for a free laptop from Dell. Their answers to “What fills you with rage?” were hilarious: “White people”, “Free hugs”, “My Little Pony”, and “Mean People” to name a few. But the best part of this long wait was that the guy next to me had a folding camping chair, so instead of standing and being uncomfortable, I got to sit a lot. And when he knocked over a coffee cup someone had left on the floor by the wall(?), he held my spot as I ran to dump it in the trash. Along the way, I picked up a Gamespot collapsible water bottle (seriously cool) and as I ran up, folding chair dude vouched for my spot in line and proved he was truly a saint among sinners. The preview for Borderlands 2 was great – it’s all in Game Informer, though, in a bit greater detail than I can post. My favorite bits? Disposable gun – a gun that instead of reloading, you throw away, it explodes, and a new one with a full clip rematerializes in your hand. Full environments – from atop the dam, Pandora spreads out below you, and you can visit everything you see. And dynamic quests: The objectives change as you go, making them less fetchy and more engaging. Oh, and the Gunzerker flipping off the W4R-D3N bot that had just knocked him off the dam. Awesome? Awesome.
After that, it was a quick walk down to the Paramount Theater, where Star Wars: The Old Republic was going to be shown off again. I was hoping for more free swag (Bioware had given out KotoR codes in ’09 and ToR shirts in ’10) but to cut that short, no. They gave hats to random people in line, and to people who asked questions, but no dice for the other people. I won’t bore you with waiting in the sun, but the World of Tanks promotional tank was parked across from us, and lots of people took pictures with it, including a guy dressed up as The Tick. Once inside, I snagged a seat and my sister (the other badge holder, who arrived super late) came and took the seat next to me. We cheered as they retreaded such things as “Why is ToR different from other MMOs? Because we focus on story so much! Tons of voices! SO MANY VOICES! Do you like David “Solid Snake” Hayter? Play a Jedi! Do you like Jennifer “FemShepard” Hale? Play as the trooper!” and so on. BUT, the main highlights were seeing everyone grouped up for the epic Operations (aka a Raid) where 6 lucky people from the audience got to come on-stage and rock all the different Dark Side classes (Including Sith Juggernaut and Bounty Hunter) and then some talk of Open-World PVP servers was had before Q+A was opened up. Stuff to note: Character Customization is somewhere between KotOR’s preset heads, and Mass Effect’s sliders. In short, there are presets for all the slider stuff (hairstyles, noses, eyes, etc) which is pretty good. Also, the gear doesn’t determine the level, the mods you put into it does. No more groups of identical people in the same gear, you can wear your Sandpeople mask, Stormtrooper armor, and Twi’lek dancer thong and still be at peak performance!
After that, my cousin had mention on my Facebook status that he was working at HaloFest, and since my PAX badge came with a free admission into HaloFest, I totally went! It was totally amazing, as if they’d created an expo booth and stretched it out as far as possible. What does that mean? All sorts of glass displays with figurines, authentic items, tons of consoles playing LAN Halo:Reach, and the actual, running Warthog from New Zealand that WETA made. My cousin pulled me into a game, and I played Beaver/Battle Creek Slayer. Then I ran back to PAX to check out various booths before the only panel I went to: Gaming as a Lifestyle.
GaaL was supposed to have James Portnow (but he was asked to not attend due to a conflict with The Escapist) and Jeff Green (but he had to rush home to the east coast an Hurricane Irene), but in the end it was Russ Pitts (Editor in Chief at the Escapist), Ian Dorsch (musical contributor to the Escapist), Graham Stark (Comedian, Writer of Unskippable and other shows on the Escapist) and Keith Baker (who was used to fill in for Jeff, and was wearing a snazzy cowboy hat).
The panel consisted of asking everyone present about their first geeky experiences, what they thought about gaming, and being a gamer. What eventually came up was how weird it is that Gamer has all these preconceived notions attached to it, how part of being a gamer is creating your own personal mythology (moreso for D&D players, less so for console and PC gamers) and how part of being a gamer is being apart from most people, but still connected to a group of people who love what they’re doing. During the Q&A, I asked them if they thought that maybe Gamer has this specific bad connotation, not just because “the media paints the computer as a nightmare box used to terrify the elderly” but also because gamers huddle together to defend it, in their solidarity saying “Hey, this is how we have fun! We may end up in our mom’s basement, but that doesn’t mean we’re horrible people!”. They agreed, to my delight. By this point I wasn’t quite laden down with stuff, but starting to feel a bit sluggish, so some of what was said passed over my head.
And when they ran out of time, I tore back to the convention floor, as there was less than an hour left. I got a free t-shirt from the RAGE booth, signed up for OnLive, signed up for (possible) WBGames testing locally, found an unopened Mass Effect 3 Omni-blade, and then did the following: First I hit the Bioshock Infinite booth, where a line of people waited to go past the huge Songbird statue bursting out of a fake brick wall, into a mini-gallery of concept art. The idea was that you look carefully at the art, scanning the details, then answer a quiz. If you got all 6 questions right, you got a t-shirt or lithograph. They only had Women’s Small t-shirts, so I made my sister do it. Apparently, with only an hour to go, they just let people BS and gave them free stuff, the side effect of Sunday that I love so much. I ran to the M:tG booth, where a life-size, glowing blue Jace statue, and a glass display case full of boosters and headphones lured in players to get hooked (as if the starter deck in the swag bag wasn’t enough). As I played the Duels of the Planeswalkers 2012 game on PS3, I looked over and saw the Bethesda booth toss Skyrim hats and shirts into the arms of a screaming crowd, and part of me wanted to quit and bolt over there, but I stayed my ground, and when I beat Garruk with a green deck (it’s fun!) I was rewarded with “We’re out of promo cards.”
After a frantic search, the (frankly surprised) M:tG lady uncovered one last card, taped to the box used to hold them. I took the card and the box, because that’s how I roll. And now overencumbered by this armful of wonderful con stuff, (plus my full backpack and messenger bag), so it was a hilarious sight to see when James Portnow (of Extra Credits fame) walked by me and I almost literally dropped my shit. I searched frantically for my notepad as I followed a few steps behind him, and finally whipped it out as I yelled “James!”. Having him sign it, and telling him it was great to hear him speak (in a video posted earlier) sealed PAX for me. I was satisified that my money was well spent, that I had fun, that all was good with the world. At least for that day. And I had learned that some of the most fun I had was worth the waiting. Now I need to start saving up for PAX 2012…
Well, after ample delays and a bizarre stint on Jury Duty that had me viewing several images and a video depicting feces, I finally have a moment to jot down my thoughts on a board game. Tonight’s review is of a fantastic game in the ever-popular genre of the walking dead, Last Night On Earth: The Zombie Game. I sure do loves me some zombies, too; you can’t help but admire the selfless flesh-eating ghouls as they decimate populations to solve both human overpopulation AND global famine in one fell swoop. I mean, that’s the definition of a philanthropist, right?






