Free Magic the Gathering tournament Info.

Hello again,

We had some good reactions to our first tournament. So we are going to be running another one.

It will be at the Lynnwood Public Library again, and we have upped our prizes for this tournament.

the top 3 players will receive foil repacks booster packs containing 3 rares, 3 uncommons, and 1 common.
the top 2 players will receive a choice of DCI Promo playset.
1st place winner will also receive an 8th edition Foil Merchant Scroll.

Admission will be limited to 32 players. No playing fee either. the tournament is Free!
Registration starts at 12:00pm, game starts at 12:30pm.

Event is sanctioned.

The game will be played in the event room at the library. It is in front when you enter the library. The library has requested that no outside food or drink be allowed. However, there are vending machines available for snacks and drinks.

The library’s address is:

Lynnwood Public Library
19200 – 44th Ave. W.
Lynnwood, WA 98036

If you wish to reserve a spot, please contact us and let us know :)

Hope to see you there!

-Brian and Danielle
-Ender’s Games

New updates coming to Ender’s Games, and new tournament schedualed!

Hello, and welcome back to Ender’s Games. So next week we will be having some new updates to our website and some cool prize giveaways for people who follow us on twitter and facebook. So just to start, here are what we are going to be doing.

New Shopping Cart: We are going to be updating our shopping cart software to better inventory tracking, checking out process, and search abilites. Also, it wont look all…you know, template like. :P We are pretty excited with is unveiling and will bring out our M11 cards with it too.

Week of prize giveaways: So starting monday we will be choosing one person a day for five days from our follows on Facebook and Twitter and sending them a Prize! Prizes will includes, an oversized MTG card, Yu-Gi-Oh Boosters, DCI Promo Cards, a $5 Gift certificate to Ender’s Games Online, and 3 bottles from the limited edition Jones Soda Dungeons and Dragons set! So follow us on both Twitter and Facebook to double your chances of getting drawn!

Tournament Update: We have been getting some really great public interest in the MTG Standard Tournament we are going to be running at the Lynnwood Public Library on the 21st of August. So giving that, we have scheduled another tournament at an earlier time. The new standard tournament will be on the 7th of August at 12:00pm. What we would also like to do if offer more then just the standard Promo Cards given by Wizard of the Coast, so we are requesting donations for prize support. Donations are not required to play, just so you know. :) But if you feel you would like to donate, here is a link so you can donate to our paypal account. 100% of the donations will be in the form of Booster Packs at the event.

Ender’s Games First Ever Magic the Gathering Tournament!!!

We are pleased to announce our first ever Magic the Gathering Tournament at the Lynnwood Public Library on August 21st, 2010. This is just a preliminary announcement and we will be updating everybody as the weeks go on. But some things people should know:

  1. No entry fee for joining in on the tournament!
  2. This is a sanctioned event, regular tournament rules applies.
  3. Every player participating requires a DCI number. DCI numbers can be provided at the event.
  4. The first tournament will be standard constructed. Let us know what other kind of events you like!
  5. Prizes are unknown at the moment beyond the standard promo cards.

If you have any questions about the tournament, contact us here!

Holy Awesome Titans!

It has been an eventful week for Wizards releasing new and exciting cards for their new core set 2011. One new creature that caught my eye are the Titans. They look pretty strong and their abilities are pretty bad ass in my opinion. I can see these guys being sought after cards in limited play. The fact their abilities are useful over and over again is pretty awesome. For me, I will keep an eye out for these guys during limited and construct my deck with them. Got to see where that goes :D

New Home Page!

We are working on upgrading our website to make things less cluttered and more readable. We have updated our home page and are still working on our store page. Stay stunned next month for the unveiling! We will be having some awesome changes.

Tabletop Games – Last Night On Earth – A Magical Toolbox Of Fun Loaded With Rotting Flesh And Dice By Pete Ruth

LNoE+Box.jpgWell, after ample delays and a bizarre stint on Jury Duty that had me viewing several images and a video depicting feces, I finally have a moment to jot down my thoughts on a board game. Tonight’s review is of a fantastic game in the ever-popular genre of the walking dead, Last Night On Earth: The Zombie Game. I sure do loves me some zombies, too; you can’t help but admire the selfless flesh-eating ghouls as they decimate populations to solve both human overpopulation AND global famine in one fell swoop. I mean, that’s the definition of a philanthropist, right?

Anyhow, this little gem is published by our friends at Flying Frog Productions, and I’m here to tell you that it is unimpeachably the finest zombie combat-adventure game that I’ve ever played. It’s engaging, fun, and the folks at Flying Frog have even gone so far as to utilize live actors for the overwhelming majority of the game’s art, which is a real departure from the norm. One look at the cover art and I was hooked; I plopped down 40 bones right then and there.

The art and photography is so well executed that the grim theme pours off of the box like blood off of a feeding zombie’s chin, creating a truly unique game experience. In fact, there is not a single “LARP Lightning Bolt Guy” hall of shame inductee in the whole box, and all of the imagery is dark and believable. The only drawn illustrations in the game are on the modular game boards and a few tokens, meaning that every piece of art is literally a stylized photograph of someone doing something sinister or heroic. The only complaint that I can see anyone having is that although many zombie flicks have a hot naked heroine catching some albino Cyclops at one point or another, there’s no such luck here, so don’t expect to see the Farmer’s Daughter doing the “Roadhouse” or the Nurse playing doctor.

Read More »

Magic: The Gathering – Spoiler Season – Magic 2011! by Josh Elliott

Welcome back! Figures that with my luck, I would turn my back for a minute, and suddenly I have SEVENTY spoiled cards from M11 to look at and review! Today I’m just doing to look at some of the brand new cards that we are getting from the set, but even then I have a long list, so let’s get to it!

First up on the list are a series of cards that while new, are very similar to ones that have already been printed:

Aether Master
:1mana::u::u:
Creature – Human Wizard
Common
When Æther Master* enters the battlefield, return target creature to its owner’s hand.
2/2

For those of you who were playing back in the day, you should immediately look at this guy and think: “Oh, so they’re bringing back Man of War!” While he’s not exactly the same, having his mana cost being restricted from :2mana::u: to :1mana::u::u:, his creature type got a boost, becoming the more useful wizard. While this guy is probably not Constructed playable right now, he may pop up in the odd deck, and depending on where the format goes after the rotation, he may start to creep into the odd list or two. Until then, he should be a solid choice in Limited, giving you a decent body and swinging the tempo in your favor. Perfectly fine by me, especially in a core set.

Read More »

Kill Doctor Lucky – Dodging More Murder Attempts Than The Three Stooges by Pete Ruth

KillDoctorLuckyBox.jpg

A friend of mine had asked me to create some custom Heroscape snow tiles for him, and in return he sent me a copy of Titanic Games’ “Kill Doctor Lucky” in its latest iteration, published by Paizo Publishing. I had played this many, many moons ago when it was under the control of different publisher, but the Paizo game is far better than any previous iteration, and by a good bit, too. It’s a neat little large-group game that has nice visuals and fun, brisk gameplay.

The premise of Kill Doctor Lucky is that the players act as characters who have had their good name besmirched, had their wives impregnated, had their cars repossessed, had their dogs sold into slavery, or were slipped several pounds of laxative by the not-so-good Doctor Lucky. They want revenge, in no uncertain terms, and the only way to describe their feelings toward the Doctor is in saying they would not piss in his mouth if his guts were burning with a white-hot flame. So, you see, they want to kill him, badly. For some reason, though, all these nemeses seem to be in his house at the same time, awaiting the right moment to end his feeble existence, but they can’t risk being caught, so they can only strike when nobody is watching. So, in short, this is the opposite of Clue, where instead of finding who did it, and where, with what weapon, you’re trying to find where you can, with what weapon, and how to get away with it.

KillDrLuckyBits.jpg

The box is brilliantly illustrated, and when you open it you’re greeted by an equally lovely game board, some beautifully illustrated standies that represent both the victim and the perpetrators, some tokens, and a great many nicely depicted cards. Additionally, a small but very well written rulebook accompany the good Doctor, and it will be more than sufficient to learn and play the game like a pro, even from the first play. The rules contain the previously released expansions, such as “And his little dog too” which add some elements to the game to make it even more difficult to off the old man.

The gameplay is fairly straightforward, as is the setup. You place all the characters that are present in the foyer area, and each turn you may move one space and either play a card or try to bust a cap into the Doc. If you elected not to play a card, you may draw a card, provided you are in a room that is named rather than in a hallway. Line of sight is of paramount importance as you may not attack the doctor if anyone can see you do it, making it all the more difficult to pursue your sinister goal. At the end of every turn, you move the Doc one space forward, sequentially, so his path is mostly predictable.

KillDrLuckyCards.jpg

Now, all of this sounds easy, right up until you realize how hard it is to kill him. He’s not called Doctor Dumbass, he’s Doctor Lucky, and he truly is lucky indeed and able to survive a multitude of attacks during a game before he meets his final disposition. You start the game with several cards in hand, and these range from allowing you to move yourself to a nonadjacent room, moving the doctor to another room, Weapon cards which are the key to killing the Doctor, and most importantly, Failure cards. Every Weapon card has an attack value, and most weapons get a bonus if you attack the doctor in the room listed on the card. You can attack him barehanded, but it only yields an attack value of one, so it’s only very rarely effective. On the flipside, there are Failure cards that opponents play to stop you from killing the doctor, meaning that if you go at him with a lead pipe valued at two, you can be stopped by one player playing a Failure card valued at two or two players playing Failure cards valued at one each. The upside of failing in an assault, though, is that you are not only stopped from murdering the guy, you are so pissed off about it that you earn a Spite token, which gives you a permanent bonus of one point on every subsequent attempt at killing your target.

Gameplay is very, very brisk as there’s not a whole lot to do but move, play or draw a card, and then move the Doc, but when attacks occur things can slow down for a second. There’s a surprising amount of strategy involved in playing the cards beause only the last player in line behind an attacking player is forced to use their Failure cards, so as any other player defending the Doc, you may play a smaller card than you otherwise might in order to force other players to expend their Failure cards to make it easier to be successful when it’s your turn to step up to bat….the Doctor in the skull.

The optional expansions are a nice distraction as well, with a little Scottish Terrier standie walking the gameboard each turn as another person to see you up to nefarious deeds, and although the Spite tokens are actually optional, playing without them is simply a stupid thing to do because they add so very much to the game, as well as reducing the length of the game to the level of Risk or Civilization. Playing with five players using the original rules can be spotty, at best, because it really comes down to getting the right cards and right situation in order to perform a successful attack. Since the game ends when someone kills the Doc, and with no Spite tokens in play, the game can stretch on for hours and hours, it’s almost mandatory to use them.

Why Paizo Gets A Doctorate In Fun:
*The art is fantastic, with each room, card, and standie really bringing out the game’s true colors
*The text on each Failure card is really, truly funny, and it adds a lot to the game when players read the cards during an attempt to foil the murder
*The strategic options within the game as well as the brisk play keep turns short and the fun level hig
*Backstabbity player interaction makes this a fun “party in a box”
*Getting away with murder may not be moral, but it sure is fun

What I Found Murderously Unappealing:
*Without the Spite tokens, the game can drag on for a very, very, very long time
*The game isn’t much fun unless you have four or more players

Overall:
This is a great, light party game if you have a bunch of people in your game group who are not opposed to murdering the elderly. The replayability is fairly high, and this version has several variants that allow you to extend it further. Finally, the art is very nice, which makes those who appreciate eye candy more willing to spend 2 hours looking at the same game board.

Rating:
3.75/5 Stars

Article courtesy of Eye of the Vortex by Pete Ruth

Summoner Wars – A Card Game Of Death And Dismemberment by Pete Ruth

Summoner Wars: Goblins vs Dwarves

Let me start this review by saying this: I’m better than you, at least right now. Probably not always, maybe even never again, but right at this very moment, assuming you’re NOT an owner of this game in any of it’s forms, well, I’ve got you beat, and you’ll soon know it.

I had a FEDEX truck show up at my house this morning and deliver my Starter set for Summoner Wars from Plaid Hat Games. Soon, you’ll see why my life is so blessed, and you, well right now you’re reading this thinking me a fool, but that’s your ignorance talking. Read on and realize why.

The box is about the size of one that might come with a nicer pocket knife, or perhaps a large wallet. It’s a hair slimmer in width than a DVD case, a hair longer, and about as thick as 3 sitting atop each other. The art on the front, back and sides is very compelling and makes you want to tear the shrinkwrap off with your teeth, foaming at the mouth like some rabid, terrible creature. Well, maybe not that nice, but damned nice. It has a glossy, seamless texture to it that elicits emotions of joy, almost to the point of Gollum and his precious. Well, perhaps more like a rat and something shiny, but still, it’s a nice little carrying case for the perilous yet enchanting treasure it holds.

Summoner Wars Play Field

After maliciously murdering said shrinkwrap, I opened the box to find two decks of wonderfully detailed cards, five dice, a fold-out playfield, some wound markers and a rulebook sitting on top, tempting me to read onward into this necronomicon of the dark arts. I hesitated, as I knew that no good could come of this. It was all becoming clear…this box contained a gateway to another dimension, where dishes remain dirty, where the TV remained tuned to channel 834, “Alternative Adult Rock – 90′s” and where Pinot Grigio and The Glenlivet flow freely. Yes, this will definately soak up some hours.

After cracking this dark tome of infinite knowledge, I found the short, yet interesting backstory enough to keep me interested without the feeling of reading a novella that implied I may need to make some room in the “Tolkien Knock-Off” file as some games tend to attempt. No pretense, only a quick, one page, “These guys all seek Summoning Stones, they want to get more, so they’re kicking some ass”.

The actual incantations and explanatory text were appealing to the eye, straightforward, and even rather simple, but were very effective and well organized. Each section had everything where it should be, and it was so easy that had my 8-year old not been eating lunch when the package arrived I may have performed a prescribed ritual and attempted to summon a creature of terrible power to defeat the “Evil One” that lives with me, well, that was until I realized that I only had pocket lint on me, and no Summoning Stone in sight. Damn you, page one! If only I could find a stone… well, I digress.

The cards, after being carefully removed from their protective cocoon of what I can only identify as an aetherial energy of some kind of arcane manufacture (which has an uncanny resemblance to cellophane), have such lifelike art that the characters may indeed pop out of the card itself in a burst of summoning energy, blinding my children. I shielded my daughters eyes and was buffeted by cries of, “Daddy, don’t knock over the kool-aid! I’m eatin’ here!!”. So young, so brave.

The cards themselves have a slick, playing card texture and are appealingly keen upon the fingers of an old cardsharp such as I. The thickness is perfect for the constant movement of the card/characters as they parry, dodge, and strike at the heart of the opponent’s shabby and inglorious ragtag company of soldiers. Any thicker and the cards would be a pain to pick up when defeated, and thinner and they’d bend too easily. As the prophet Golda E. Lox thrice noted, “Just Right”.

The battlefield is printed on a parchment-type paper, and my copy was crisp yet uncreased when I pulled it out of the box. Upon deployment to begin my training as a master spellcaster and “King of all I Survey”, I noticed that the mat did not lay completely flat due to the warping of being rolled/folded for so long. I covered the sheet with a piece of acrylic and all was well. This practice, as I found later, also aids in the movement of the cards, as the slippery surface allowed the cards to glide like so many ballerinas performing The Four Seasons.

The wound markers are binderboard chits with lovely artwork as well as being thick and durable. The double sided nature, with one side representing one wound and the opposite three, is nice as the evidence left behind from your working of evil magicks for your foul purposes, the better.

The final components were the dice, neatly tucked in a plastic bag, which by all appearance are exactly like the Chessex opaque white dice, with the exception these particular dice would later kill Dwarves and Goblins with such precision that I intend to register them as deadly weapons and lock them in my safe to protect the innocent. Perhaps these are the Summoning Stones foretold in Legend… and speaking of Legend, did I mention that there is a lovely glossary at the back of the Tome Of The Dark Arts? It’s quite complete and will help you with your pursuit of power and glory.

All in all, I’d give this purchase a 9 out of 10 for it’s quality of components. My major complaint is that the box, in all it’s shiny goodness, with all it’s wee bits of arcane magick and the promise of eternal power, does not contain the Summoner’s Stones, which has hampered my ability to summon any actual Goblins or Dwarves. Dissapointing, so I had to dock a point.

As far as the gameplay goes, the tempo is fast paced, never dull, and was very easy to understand… for my daughter. Apparently her skill as a master summoner exceeds even my own remarkable power as she broke me like a cheap-ass lawn chair not once, but twice consecutively.

The main idea is to use magic (cards that you’ve spent earlier or captured cards) to summon creatures to walls (that you place initially and may add to later, Crom willing) and to use these summoned creatures to slay the opposing summoner. It’s all very easy to understand, at least to those of the 7-9 age bracket.

I give the gameplay a solid 9 rating of 10, and that’s only because my daughter kicked my ass. Had I won ONE of the games we played, this might have gone all the way.

So, as I close this thesis on my newfound game, know that until you too have a copy, I will always be better than you. Good luck with that!

What I liked:
*Fast gameplay and quick-reading rulebook make this a super gateway game
*The art is absolutely brilliant
*The value-to-price ratio is better than 1:1 – a ton of game for the money
*Replayability value is ridiculously high
*A multitude of expansions are planned and will be available within months

What I detested:
*That craptastic folded paper playmat is NOT a turn on
*I suck at the game and can’t seem to beat my 8 year old

Overall:
This fast-playing card/miniatures-sans-miniatures game will redefine how you look at card games. It’s half Heroscape, half Battlegrounds Fantasy and all kick-ass. Anyone who doesn’t have this in their collection is totally missing out.

Rating:
4.5/5 Stars

Article Courtesy of Eye of the Vortex by Pete Ruth

Preorder Summoner Wars Expansions at Ender’s Games

We just got approved with our Distributer and we can now offer you new games and accessories at Ender’s Games. To start off the week, Plaid Hat Games new bestseller Summoner Wars is now on Preorder!

You can get these great game expansions for $9.95 each. You can order them on our store page.

Also Check out these great articles about Summoner War by our friends at Eye of the Vortex.

A Summoner Wars Conversation – An Interview With Colby Dauch

Tabletop Games – A Magic Player’s Summoner Wars Review